Sep 11, 2005, 02:29 PM // 14:29
|
#21
|
Lion's Arch Merchant
Join Date: May 2005
Location: North Carolina, USA
Guild: Evolution
Profession: Me/A
|
Quote:
Originally Posted by Mercury Angel
Out of curiousty, when DID this become enchantment instead of a stance?
|
When they found that people were using other stances to cancel Mantra of Recall to reap the energy faster.
Mantra of recall then Distortion. BAM! Insta Energy
|
|
|
Sep 11, 2005, 05:49 PM // 17:49
|
#22
|
Krytan Explorer
|
You could probably cancel it with Contemplation of Purity, however that one does have a little tradeoff and you shouldn't be relying on too many enchantments. Other than that, no clue but i'd like to add, energywise an offering of blood or energy drain will allways be superior :/
|
|
|
Sep 11, 2005, 08:03 PM // 20:03
|
#23
|
Desert Nomad
Join Date: Mar 2005
Location: UK
|
you can get rid of it, but the overall net energy gain is exactly the same as waiting the 20s. if the recharge was 5s i would see your argument.
narcissus: but now people just use cop.... no difference whatsever....
and as for being a cover, there arent many things i want covering tbh. either ill get rended or im fine. the only skill that this would fit the bill for is iW, but thats 2 elites...
|
|
|
Sep 11, 2005, 08:09 PM // 20:09
|
#24
|
Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
|
I use MoR in my build as my elite. I think it work's just fine. I use this and energy tap when I nuke, and I have yet to run into an energy problem...
Basically, if you keep it cast, you never have real big problems....
|
|
|
Dec 13, 2005, 03:01 PM // 15:01
|
#25
|
Lion's Arch Merchant
|
Quote:
Originally Posted by Kampfkeks
You could probably cancel it with Contemplation of Purity, however that one does have a little tradeoff and you shouldn't be relying on too many enchantments.
|
Yes, Mantra of Recall can be finished before time with Contemplation of Purity. Thus, if you were a mesmer/monk, you can have quick energy, with a plus: you can get free from 1 condition and 1 hex!
I think, that as mesmers have as a way of self healing Ether Feast which both it depends upon having enemies near and alive, it is likely for a mesmer to die because a degenerating condition or hex when runing away, and it depends upon enemies energy, if you use Ether Lord in a warrior better change target for the warrior may not have even 3 energy.
One more tip, as you may wish to use Mantra of Recall to be able to get free of a condition or hex, this makes easier to don't forget using it to replenish you energy.
Last edited by mariano; Dec 14, 2005 at 12:55 AM // 00:55..
|
|
|
Dec 15, 2005, 01:44 AM // 01:44
|
#26
|
Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
|
from a statistical standpoint, you're gaining 15 energy (25 gain - 10 cast) every 20 seconds. That's equal to 0.75 energy per second, which is equal to 2.273 "pips" pf energy, albeit, it is a spike gain. Now, this far outranks peace and harmony for a monk. Now, energy drain [E] gain 18 energy, minus the 5 cost, making it 13 energy ever thirty seconds. making it 0.43 energy per second, or 1.313 pips of energy. And...people prefer E Drain over MoR? I assume that was prenerf on E Drain.
|
|
|
Jan 23, 2006, 05:19 AM // 05:19
|
#27
|
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
|
The argument is whether this, or OoB is better for a monk to use as energy management.
At the common Attributes alloted to them - OoB gives about 14-15, and this gives like 18-20.
OoB is every 15sec and costs 5, so about 10 energy every 15sec.
This is every 20sec and costs 10, so about 10 energy every 20sec.
OoB does have life sac, but also its usable when you need it - the Mantra makes you wait and predict.
Overall, if the monk is only using secondary for the energy management. N>Me.
|
|
|
Jan 23, 2006, 03:51 PM // 15:51
|
#28
|
Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
|
I don't know if I can agree - Many Monks use a 10 in the secondary:
At 10 Blood, OoB is 16 energy for the 5 energy spent, 11 profit, every 15 seconds (15.25 seconds, technically...), or 2.16 potential pips of energy.
Mantra of Recall at 10 Inspiration gives 23 energy for 10 spent, every 21 seconds, or 1.86 pips of energy.
-------------
From this OoB looks better, but we have to think - Blood opens little else for the monk, except participating in a spike with Vampiric Gaze; Inspiration on the other hand gives Inspired Hex as an option, an extra hex removal every 21 seconds that generates a 6 energy profit - the extra energy from a spell like Inspired Hex (pushing the energy above that granted by OoB) might be enough to recommend MoR over OoB. It also doesn't have the 10% health loss that OoB has, and acts as a cover enchantment, which is handy in several ways:
It protects you while up, so that you get a boost in energy when they go to spike you for example (energy just when needed) and prevents a simple strip taking a divine boon off for example.
When paired with Contemplation of Purity, for example, it adds another enchantment on you at all times, giving ~80 more healing from the CoP, stripping another hex and condition, and allowing you a way to get yor energy back whenever you need it by using CoP.
I agree that if you carry a single skill for energy management OoB is better than MoR for that purpose, but the interaction of MoR with CoP, Dwayna's Kiss and several other skills recommends it highly.
Last edited by Epinephrine; Jan 23, 2006 at 03:55 PM // 15:55..
|
|
|
Jan 23, 2006, 10:11 PM // 22:11
|
#29
|
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
|
Quote:
Originally Posted by Epinephrine
I don't know if I can agree - Many Monks use a 10 in the secondary:
At 10 Blood, OoB is 16 energy for the 5 energy spent, 11 profit, every 15 seconds (15.25 seconds, technically...), or 2.16 potential pips of energy.
Mantra of Recall at 10 Inspiration gives 23 energy for 10 spent, every 21 seconds, or 1.86 pips of energy.
-------------
From this OoB looks better, but we have to think - Blood opens little else for the monk, except participating in a spike with Vampiric Gaze; Inspiration on the other hand gives Inspired Hex as an option, an extra hex removal every 21 seconds that generates a 6 energy profit - the extra energy from a spell like Inspired Hex (pushing the energy above that granted by OoB) might be enough to recommend MoR over OoB. It also doesn't have the 10% health loss that OoB has, and acts as a cover enchantment, which is handy in several ways:
It protects you while up, so that you get a boost in energy when they go to spike you for example (energy just when needed) and prevents a simple strip taking a divine boon off for example.
When paired with Contemplation of Purity, for example, it adds another enchantment on you at all times, giving ~80 more healing from the CoP, stripping another hex and condition, and allowing you a way to get yor energy back whenever you need it by using CoP.
I agree that if you carry a single skill for energy management OoB is better than MoR for that purpose, but the interaction of MoR with CoP, Dwayna's Kiss and several other skills recommends it highly.
|
For Inspired Hex: Thats ~5 energy gain everytime its used, and atleast 20sec before it can be used again, and its totally Conditional on whether your team is Hexed. If a monk really worrys about hexes there are better options. I've never considered Inspired Hex a legitimate choice for energy management.
As for CoP: It merely augments the waiting period between casting and getting the energy - and doesn't actually increase the energy over time - It actually DECREASES it by 5 because of the cost of CoP. The 1 small heal and removal you get out of its use is neat - but again is conditional - Its totally wasted if you don't need it, plus the fact that any enchantments your team uses are wasted on you because of your voluntary removal of them.
The other point is valid. It is a great Cover Enchantment. Enough better than other enchantments to warrent its use over OoB? I dont know...
|
|
|
Mar 09, 2006, 04:12 PM // 16:12
|
#30
|
Lion's Arch Merchant
|
Quote:
Originally Posted by Former Ruling
The argument is whether this, or OoB is better for a monk to use as energy management.
At the common Attributes alloted to them - OoB gives about 14-15, and this gives like 18-20.
OoB is every 15sec and costs 5, so about 10 energy every 15sec.
This is every 20sec and costs 10, so about 10 energy every 20sec.
OoB does have life sac, but also its usable when you need it - the Mantra makes you wait and predict.
Overall, if the monk is only using secondary for the energy management. N>Me.
|
In my view, Mantra of Recall is not an easy to use skill because you do not know how things will be going after 20 seconds. But, Mantra of Recall has some plus if used combined with Comtemplation of Purity, because MoR is an enchantement an may be terminated with CoP.
But, Mantra of Recall may have some complications, (1) if used together with weapons wich may modify the recharge time; because, if Mantra of Recall recharges faster and it is casted, at recharge time, energy is lost in mantaining it with out any benefit. Think, Comtemplation of Purity may help to end it, and get some profit of a faster recharge. (2) there may be complications if MoR is used together with weapons or skills which lengthen enchantments; because, the point is that Mantra of Recall provides energy at its ending (the worst case is, again, when by mistake Mantra of Recall is casted again because being unaware that it is still unended).
Therefore, if a player wants to keep Mantra of Recall's use simple, then it is better for her to avoid weapons or skills which may make enchantments last longer.
And if using modifiers which may make all spells or the inspiration spells recharge faster together with Contemplation of Purity for some extra profit, then to keep attention on the enchantment icon -not on the recharge icon-, else, avoid using these modifiers as well.
|
|
|
Mar 09, 2006, 11:08 PM // 23:08
|
#31
|
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
|
Coming back post-OoB nerf. Monks have flocked back to this like crazy.
The actual energy advantage ratio is irrelevant because thats not why people use this now - Its because OoB sacs too much health in a pvp match.
|
|
|
Mar 21, 2006, 07:17 PM // 19:17
|
#32
|
Ascalonian Squire
Join Date: Mar 2006
Guild: MYST
|
Underrated
Mantra of Recall is truly a great skill for any monk. Way better then OoB, even before they changed the amount of sacrifice from 10% to 20%. That's the truth, plain and simple.
|
|
|
Mar 21, 2006, 10:14 PM // 22:14
|
#33
|
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
|
Quote:
Originally Posted by Lavender Ice
Mantra of Recall is truly a great skill for any monk. Way better then OoB, even before they changed the amount of sacrifice from 10% to 20%. That's the truth, plain and simple.
|
Except it isn't the truth. Post facts and numbers, not random opinions.
__________________
People are stupid.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:04 PM // 21:04.
|